Name The name of your character.
Slogan Your slogan (available in the future).
Guild Your guild (available in the future).
Birthday The day you created your character.
Gold The amount of gold your character currently
has. You can use gold to purchase a variety of items.
Exp. The amount of experience points your character
currently has. When you achieve a certain number of experience points, you can increase
your character's level. When you do go up a level, the exact number of experience points
needed to go up the level will be subtracted from your total experience points.
Health If your character is low on health, you will
need to drink some healing potion, find someone to cast a healing spell on you, or visit a
healing fountain. If you run out of health, you are dead!
M.E. (Magical Essence) M.E. represents the power
available to your character to cast spells. M.E. is the "health" of your
character's spell casting ability. If your M.E. runs low, you might not be able to cast
the spell you need.
Level This is the current level of your character.
Higher levels gain more battle strengths and abilities.
Character Type The shows your current character
type, as specified when your character was created.
STR (Strength) The higher your character's strength,
the higher your character's ability to land a blow in melee combat.
CON (Constitution) Constitution represents the
overall stamina of a character. This will help determine how well the character can fend
off a blow.
DEX (Dexterity) Dexterity reflects how your
character can move, dodge blows and how well they can land blows. The higher your
character's dexterity is, the more moves they can get while in combat.
WIS (Wisdom) Wisdom represent how well a character
can draw on life experience. For magical uses, the more wisdom a character has, the better
they are at casting spells.
RES (Resistance) Resistance represents a character's
ability to fend off magical spells, poisons, and melee blows.
Skills The skills count shows which skills your
character has achieved.