The first screen you will get to after the Chalice screen is the character selection screen. From here you can select your characters or create new ones.
If you have no characters, there will be none listed. To create a new character, press the "Create" sword. You will then be asked to enter the name of the character you want to use. Name your character with whatever name you want. Keep in mind that Empiriana allows only a maximum of 10 letters for a name. Please refrain from using profane names. Also, all names in Empiriana are unique, so if you pick a name and get a "Name is already in use " error message, try another name. You can have up to six characters per account in Empiriana. All character statistics are stored on our servers, so you don't have to worry about backing up any files.
The next step lets you select your character's race.
Races you can choose from:
After you choose your character's race, you must choose its class. A class is similar to a profession. Your character will tend to develop and perform skills associated with their class.
A word about classes in Empiriana
As characters progress and gain experience levels, they also gain skill levels in their particular class. Characters will also have the ability to gain levels in other classes as well. While a War Mage will never have the same level of proficiency in Scouting as does a Scout, the War Mage will still be able to advance within that class over time.
Players also may find special bonuses that yield a skill in another class. Players may, when allowed, assign a skill level to another class as they progress to a higher experience level. Keep in mind that characters will not always get an extra skill point to assign to another class skill, so characters will always specialize in their given field. For instance, your War Mage may have a skill level of 17 in the War Mage skill field. Over time, through finding bonuses and experience levels, your War Mage may end up with a skill of say 3 in another class like Scouting. If a player then finds an item, weapon, device, or even a secret room that requires a Scout level 3 to enter, that character can now utilize their Scout skill to do so. Of course, being a level 17 War Mage and using a Scouting Bow of level 3 would not be very effective against an equivalent level 17 monster. So as a level 17 War Mage you would instead rely on using a weapon or spell suited to the task at hand.
As Empiriana grows and we elaborate on the skill system, each character class will become very valuable to an adventure party. Our goal is to make and maintain a balance in play that makes
each character class indispensable. So no matter which class you choose to develop you will find growth and challenge ahead. Keep in mind that Empiriana is always growing, developing, and changing so that we may keep the game system interesting, new, and challenging for the player.
Classes you can choose from:
Experimentation will yield the best results for different race/class combinations. Since each race has different strengths and weaknesses, a particular race/class combination would be better in some situations and worse in others. For example, the Half Orc would naturally be very strong and could wield a mighty weapon, yet may have some problems handling a small lock pick tool. Therefore, a Half Orc would not be as good a brigand as he would a warrior.
After selecting your character's race, you will need to choose the sex of the character. The sex generally only affects some of the graphics you will see in the game. Particularly in your equipment screen.
Once you have a character, you can select it in the center area of the character creation screen. To enter Empiriana with that character, press on the "Logon" sword.
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