Spell Reference

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One note about spells and magic. Magic can affect many different attributes and characteristics of creatures found in the dungeon. Many of these spells can be used in conjunction of other spells to strategically increase the odds in favor of the player. However, magic by it’s very nature is very complex and susceptible to tampering. Because of this, some spells will work in unison with some spells, while other spells will nullify an existing enchantment upon a monster. We can not teach you all there is to know about the complex art of magic. The understanding of how spells interact with each other, and what combinations yield the best results is something that can only be taught be experience and observation. Magic can be a very powerful ally, but magic wielded without thought can seriously impair chances of survival for even the most veteran of explorers. Study magic well and it can become a strong and dependable ally.

The following reference outlines all the spells available to each class.

Mystic

Minor Heal Self
Used in Battle
Level: 3
Targets: Self
Range: N/A
Onset: Immediate
Duration: Instant
Can Fail: No
Cost: 15 ME
Description: Restores caster’s HP by 20-35HP.

Restore Self
Used in Battle
Level: 11
Targets: Self
Range: N/A
Onset: Immediate
Duration: Instant
Can Fail: No
Cost: 85 ME
Description: Restores caster’s HP by 80-110HP

Minor Heal
Used in Battle
Level: 5
Targets: Any
Range: Infinite
Onset: Immediate
Duration: Instant
Can Fail: No
Cost: 25 ME
Description: Restores target’s HP by 30-40HP.

Heal
Used in Battle
Level: 9
Targets: Any
Range: Infinite
Onset: Immediate
Duration: Instant
Can Fail: No
Cost: 75 ME
Description: Restores target’s HP by 60-100HP.

Major Heal
Used in Battle
Level: 18
Targets: Any
Range: Infinite
Onset: Immediate
Duration: Instant
Can Fail: No
Cost: 130 ME
Description: Restores target’s HP by 120-220HP.

Enhance Flee
Used in Battle
Level: 4
Targets: Any
Range: 5 Grid Squares
Onset: Next Round
Duration: 1 Round
Can Fail: No
Cost: 25 ME
Description: Increases target’s chances of being able to flee in next round by 35%.

Punish
Used in Battle
Level: 8
Targets: Any
Range: 6 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 50 ME
Description: Inflicts 60-80HP of damage upon target.

Banish
Used in Battle
Level: 23
Targets: Hostile
Range: 10 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 200 ME
Description: Banishes target by teleporting target out of battle. Note: This is a very difficult spell to cast with success. Therefor this spell does not succeed very often.

Transfer ME
Used in Battle
Level: 10
Targets: Any
Range: 5 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: No
Cost: 75 ME
Description: Replenishes target with 70ME (5ME is lost due in the casting).

Deter Attack
Used in Battle
Level: 2
Targets: Any
Range: 4 Grid Squares
Onset: Immediate
Duration: 1 + MYSL/10 Rounds
Can Fail: Yes
Cost: 30 ME
Description: Reduces targets chance of hit against caster by 35%.

Inspire Fear
Used in Battle
Level: 8
Targets: Any
Range: 7 Grid Squares
Onset: Immediate
Duration: 2 + MYSL/10 Rounds
Can Fail: Yes
Cost: 75 ME
Description: Inspires fear into target, causing target to seek other players to attack instead of caster if possible. If caster is the only live player in a battle, the monster will still seek the caster, but will encounter decreased odds of scoring hits. If another caster succeeds in deceiving target, after this spell is cast, this spell will be rendered ineffective. Only effective on low intelligence creatures, not live players.

ME Drain
Used in Battle
Level: 12
Targets: Any
Range: 4 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 80 ME
Description: Drains 200-300ME from target. Drained ME dissipates and is not captured by the caster.

ME Leach
Used in Battle
Level: 19
Targets: Any
Range: 3 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 140 ME
Description: Draws 135-215ME from target. Caster captures ME drawn from target. Note: the caster can not draw more ME than the amount of ME that would restore the caster’s ME to maximum.

Relieve Pain
Used in Battle
Level: 15
Targets: Any
Range: 3 Grid Squares
Onset: Immediate
Duration: 1 Round + MYSL/10
Can Fail: Yes
Cost: 150 ME
Description: Reduces the damage dealt to target by physical attacks by 15% for the duration of the spell.

 

Brigand

Avoid Contact
Used in Battle
Level: 12
Targets: Any
Range: 3 Grid Squares
Onset: Immediate
Duration: 1 + BGSL/10 Rounds
Can Fail: Yes
Cost: 40 ME
Description: Makes target unable to land a normal physical hit on caster.

Assassinate
Used in Battle
Level: 28
Targets: Any
Range: 2 Grid Squares
Onset: Immediate
Duration: 1
Can Fail: Yes
Cost: 195 ME
Description: If spell succeeds, the next physical attack on the target by the caster that succeeds while this spell is in effect, will deal a killing blow. Once the spell enables the caster to assassinate a foe, the spell looses it’s effectiveness and must be cast again before assassinating another foe.

Rapid Departure
Used in Battle
Level: 3
Targets: Self
Range: N/A
Onset: Next Round
Duration: 1 Round
Can Fail: No
Cost: 15 ME
Description: Increases target’s chances of being able to flee in next round by 50%.

Quickening
Used in Battle
Level: 13
Targets: Self
Range: N/A
Onset: Next Round
Duration: 1 + BGSL/10 Rounds
Can Fail: Yes
Cost: 55 ME
Description: Caster gains 2 extra actions in the next round of combat.

 

Warrior

Assault
Used in Battle
Level: 5
Targets: Any
Range: 2 Grid Squares
Onset: Immediate
Duration: 1 Round
Can Fail: No
Cost: 15 ME
Description: Reduces defence of target by 10% while spell is in effect.

Berserk
Used in Battle
Level: 16
Targets: Self
Range: N/A
Onset: Instant
Duration: 1 + WRSL/10 Rounds
Can Fail: No
Cost: 35 ME
Description: Increases caster’s attack damage by 20% while spell is in effect

Hurt
Used in Battle
Level: 25
Targets: Any
Range: 3 Grid Squares
Onset: Immediate
Duration: 1 + WRSL/10 Rounds
Can Fail: Yes
Cost: 50 ME
Description: Quadruples the damage done to target by anyone while spell is in effect.

Inflict Damage
Used in Battle
Level: 8
Targets: Any
Range: 4 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 20 ME
Description: Inflicts 25-50HP damage on target.

Bind Wound
Used in Battle
Level: 3
Targets: Any
Range: 2 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: No
Cost: 10 ME
Description: Restores 10-20HP to target.

Lead Attack
Used in Battle
Level: 23
Targets: Self
Range: N/A
Onset: Next Round
Duration: 1 Round
Can Fail: Yes
Cost: 50 ME
Description: Caster gains 2 additional actions for next round of combat.

Defensive Brace
Used in Battle
Level: 10
Targets: Self
Range: N/A
Onset: Immediate
Duration: 1 Round
Can Fail: Yes
Cost: 25 ME
Description: Increases caster’s defense by 25%.

Intimidate
Used in Battle
Level: 15
Targets: Any
Range: 6 Grid Squares
Onset: Immediate
Duration: 1 + WRSL/10 Rounds
Can Fail: Yes
Cost: 35 ME
Description: Reduces target’s actions per turn by 35% while spell is in effect.

 

Scout

Make Tracks
Used in Battle
Level: 5
Targets: Self
Range: N/A
Onset: Next Round
Duration: 1 Round
Can Fail: No
Cost: 15 ME
Description: Increases target’s chances of being able to flee in next round by 40-60%.

Enhance Missile
Used in Battle
Level: 10
Targets: Self
Range: N/A
Onset: Immediate
Duration: 1 + SCSL/10 Rounds
Can Fail: No
Cost: 25 ME
Description: Increases odds of missile attack hitting target by 30%

Avoid Foe
Used in Battle
Level: 15
Targets: Any
Range: 5 Grid Squares
Onset: Immediate
Duration: 1 + SCSL/10 Rounds
Can Fail: Yes
Cost: 35 ME
Description: Prevents target from landing a hit on caster.

Attract Foe
Used in Battle
Level: 18
Targets: Any
Range: 5 Grid Squares
Onset: Immediate
Duration: 1 + SCSL/10 Rounds
Can Fail: No
Cost: 40 ME
Description: Causes target to seek and attack caster.

Deceive Foe
Used in Battle
Level: 23
Targets: Any
Range: 6 Grid Squares
Onset: Immediate
Duration: 1 + SCSL/10 Rounds
Can Fail: No
Cost: 50 ME
Description: Leads target to believe caster is allied with target. Target will not attack caster unless caster is the only player remaining in a battle. If another caster succeeds in deceiving target, after this spell is cast, this spell will be rendered ineffective. Only effective on low intelligence creatures, not live players.

 

Questor

Valor Healing
Used in Battle
Level: 4
Targets: Any
Range: 2 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: No
Cost: 15 ME
Description: Restores 15-30HP to target.

Deter Aggression
Used in Battle
Level: 13
Targets: Any
Range: 3 Grid Squares
Onset: Immediate
Duration: 1 + QUSL/10 Rounds
Can Fail: Yes
Cost: 45 ME
Description: Reduces damage done by target by 30%.

For Honor
Used in Battle
Level: 8
Targets: Any
Range: 4 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 30 ME
Description: Inflicts 25-60HP of damage upon target.

Educate
Used in Battle
Level: 20
Targets: Any
Range: 1 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 70 ME
Description: Caster assaults target with a severe mental attack in an attempt to stun the target with the caster’s strong will. Target looses next turn.

Eradicate
Used in Battle
Level: 18
Targets: Any
Range: 2 Grid Squares
Onset: Immediate
Duration: 1 Round
Can Fail: No
Cost: 65 ME
Description: Successful physical weapon attack by caster while spell is in effect, will do quadruple damage.

Repulse Foe
Used in Battle
Level: 15
Targets: Any
Range: 2 Grid Squares
Onset: Immediate
Duration: 1 Round + QUSL/10
Can Fail: Yes
Cost: 50 ME
Description: Increases the target’s defense by 20% for the duration of the spell.

Compel Foe
Used in Battle
Level: 24
Targets: Any Hostile Target
Range: 6 Grid Squares
Onset: Next Round
Duration: 1 Round + QUSL/10
Can Fail: No
Cost: 80 ME
Description: Causes target monster to seek caster for the duration of the spell.

 

War Mage

Vindictive Fire
Used in Battle
Level: 8
Targets: Any
Range: 5 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 22 ME
Description: Inflicts 35-70 HP damage on target.

Fireball
Used in Battle
Level: 10
Targets: Any
Range: 5 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 29 ME
Description: Inflicts 55-85 HP damage on target.

Hell Fire
Used in Battle
Level: 13
Targets: Any
Range: 4 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 55 ME
Description: Inflicts 120-200 HP damage on target.

Lethal Fire
Used in Battle
Level: 17
Targets: Any
Range: 5 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 88 ME
Description: Inflicts 150-280 HP damage on target.

Brimstone Kiss
Used in Battle
Level: 19
Targets: Any
Range: 5 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 120 ME
Description: Inflicts 250-400 HP damage on target.

Flaming Death
Used in Battle
Level: 29
Targets: Any
Range: 6 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 255 ME
Description: Inflicts 330-600 HP damage on target.

Incineration
Used in Battle
Level: 32
Targets: Any
Range: 7 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 347 ME
Description: Inflicts 430-730 HP damage on target.

Ice Pummel
Used in Battle
Level: 7
Targets: Any
Range: 4 Grid Squares
Onset: Immediate
Duration: Instant
Targets: Any
Cost: 18 ME
Description: Inflicts 29-58 HP damage on target.

Ice Ball
Used in Battle
Level: 11
Targets: Any
Range: 6 Grid Squares
Onset: Immediate
Duration: Instant
Targets: Any
Cost: 35 ME
Description: Inflicts 70-105 HP damage on target.

Frost Blast
Used in Battle
Level: 14
Targets: Any
Range: 5 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 72 ME
Description: Inflicts 149-210 HP damage on target.

Frozen Pain
Used in Battle
Level: 16
Targets: Any
Range: 5 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 80 ME
Description: Inflicts 145-250 HP damage on target.

Ice Strike
Used in Battle
Level: 21
Targets: Any
Range: 5 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 140 ME
Description: Inflicts 280-430 HP damage on target.

Ice Bomb
Used in Battle
Level: 23
Targets: Any
Range: 6 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 150 ME
Description: Inflicts 250-460 HP damage on target.

Freezing Thing
Used in Battle
Level: 25
Targets: Any
Range: 6 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 190 ME
Description: Inflicts 280-495 HP damage on target.

Frozen Death
Used in Battle
Level: 27
Targets: Any
Range: 6 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 225 ME
Description: Inflicts 290-545 HP damage on target.

Frozen Hell
Used in Battle
Level: 31
Targets: Any
Range: 6 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 310 ME
Description: Inflicts 395-675 HP damage on target.

Bitter Cold
Used in Battle
Level: 38
Targets: Any
Range: 7 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 420 ME
Description: Inflicts 490-820 HP damage on target.

Hungry Fire
Used in Battle
Level: 46
Targets: Any
Range: 7 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 550 ME
Description: Inflicts 580-960 HP damage on target.

Arcane Shield
Used in Battle
Level: 9
Targets: Self
Range: N/A
Onset: Immediate
Duration: 1 Round + WMSL/10
Can Fail: Yes
Cost: 55 ME
Description: Reduces damage done to the caster by physical attacks by 35% for the duration of the spell..

Time Bend
Used in Battle
Level: 20
Targets: Any
Range: 7 Grid Squares
Onset: Next Round
Duration: 1 Round +WMSL/10
Can Fail: Yes
Cost: 60 ME
Description: Reduces the target’s moves per turn by 15-25% for the duration of the spell.

Ethereal Barrier
Used in Battle
Level: 24
Targets: Self
Range: N/A
Onset: Immediate
Duration: 1 Round
Can Fail: Yes
Cost: 75 ME
Description: Increases the caster’s defense by 15-20% for the duration of the spell.

 

All Classes

Burn
Used in Battle
Level: 2
Targets: Any
Range: 2 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 8 ME
Description: Inflicts 5-30 HP damage on target.

Searing Heat
Used in Battle
Level: 6
Targets: Any
Range: 4 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 14 ME
Description: Inflicts 20-40 HP damage on target.

Sleet
Used in Battle
Level: 4
Targets: Any
Range: 3 Grid Squares
Onset: Immediate
Duration: Instant
Can Fail: Yes
Cost: 12 ME
Description: Inflicts 20-35 HP damage on target.

 

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