shots were obtained using Sun's J2ME Wireless Toolkit.
MIDlet jar size is 52kb, requiring at least 64kb of RecordStore
capacity. The release MIDlet jar size will be 64kb. Additional RecordStore
capacity can be utilized to reduce network resource loads. Caching
algorithms are used to make best use of the RecordStore. Minimum
RecordStore size is sufficient to contain all required resources
for several discrete game regions at a time. MIDlet is MIDP 1.0
compliant and does not rely upon vendor specific J2ME extensions.
shots are taken during a live multiplayer session with server connection.
All screen shots are fully functional game elements, dynamically
created by the MIDlet, not static dummy images. The captured images
have not been altered in any way aside from cropping the image size.
Sprites shown in combat are fully animated. Animation frame rate
using proprietary sprite encoding is exceptional and extremely playable.
Dungeon and Combat screens are fully scrollable by user.
images are copyright Irealms Inc with all rights reserved. Reproduction
without express prior written consent is prohibited.